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KinectBalls: An Interactive Tool for Ball Throwing Games
Schoreels, Jonathan; Deshayes, Romuald; Mens, Tom
2013
 

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Keywords :
[en] Kinect; [en] object tracking; [en] HCI; [en] virtual reality
Abstract :
[en] We present a tool that was developed in the context of the first author's masters project. The tool implements an interactive computer game combining the real and the virtual world in a seamless way. The player interacts with the game by throwing balls towards a wall on which a virtual 3D scene is projected. Using the Kinect 3D sensor, we compute and predict the trajectory, speed and position of the ball. Upon impact with the screen, a virtual ball continues its trajectory in the virtual scene, and interacts with the objects around it using a physical and a graphical 3D engine Bullet, and Ogre3D. The prototype game has been successfully tested on a large number of people of varying ages.
Research center :
CREMMI - Modélisation mathématique et informatique
Disciplines :
Computer science
Author, co-author :
Schoreels, Jonathan
Deshayes, Romuald ;  Université de Mons > Faculté des Sciences > Génie Logiciel
Mens, Tom  ;  Université de Mons > Faculté des Sciences > Génie Logiciel
Language :
English
Title :
KinectBalls: An Interactive Tool for Ball Throwing Games
Publication date :
03 July 2013
Event name :
INTETAIN 2013
Event place :
Mons, Belgium
Event date :
2013
Research unit :
S852 - Génie Logiciel
Research institute :
R450 - Institut NUMEDIART pour les Technologies des Arts Numériques
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