[en] Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D context of Virtual Reality naturally matches the intended output product, i.e. a 3D architectural geometry. Since both the state of the art and the state of the practice are lacking, we explore the field of VR-based interactive modelling, and provide insights as to how to implement proper interactions in that context, with broadly available devices. We consequently produce several open-source software prototypes for manipulating graph-based models in VR.
Coppens, Adrien ; Université de Mons > Faculté des Sciences > Service de Génie Logiciel
Bicer, Berat
Yilmaz, Naz
Aras, Serhat
Language :
English
Title :
Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality
Publication date :
03 August 2019
Event name :
Proceedings of the 15th International Summer Workshop on Multimodal Interfaces - eNTERFACE'19
Event place :
Ankara, Turkey
Event date :
2019
Research unit :
S852 - Génie Logiciel
Research institute :
R300 - Institut de Recherche en Technologies de l'Information et Sciences de l'Informatique R450 - Institut NUMEDIART pour les Technologies des Arts Numériques