Abstract :
[en] Reachability objectives are arguably the most basic ones in the theory of games on graphs (and beyond). But far from being bland, they constitute the cornerstone of this field. Reachability is everywhere, as are the tools we use to reason about it. In this invited contribution, we take the reader on a journey through a zoo of models that have reachability objectives at their core. Our goal is to illustrate how model complexity impacts the complexity of strategies needed to play optimally in the corresponding games and computational complexity.
Name of the research project :
5330 - PDR-Brihaye - RatBeCoSi - Fédération Wallonie Bruxelles
3284 - CQ-Randour - ManySynth - Fédération Wallonie Bruxelles
5727 - PDR-Randour - ControlleRS
5555 - ASP-Randour - ControlleRS - Fédération Wallonie Bruxelles
5581 - CR-Brihaye - RobSynthMulTiGa - Fédération Wallonie Bruxelles
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