![]() | Rocca, F. (10 January 2023). ARC Sim'Pro : La technologie au service du formateur. Paper presented at Seminaire INAS. |
![]() | Rocca, F. (September 2022). ARC-Sim’Pro : analyse et modélisation des comportements lors de formations : Présentations des outils utilisés dans le projet. Poster session presented at Mardi des chercheurs 2022, Mons, Belgium. |
Rocca, F., Nihoul, B., Blanckaert, A., Ceccotti, L., Dibattista, L., Ponsard, C., & Feron, T. (2021). Être un facilitateur efficace : Qu'est-ce qu'un bon facilitateur ? Son rôle a-t-il évolué suite à la pandémie de 2019 ? La distance et le travail de co-innovation en ligne ont-ils eu un impact sur sa façon de travailler ? |
![]() | Rocca, F. (30 March 2021). Codobot : le robot ludique qui aide les enfants à l'apprentissage des concepts de base en programmation. Poster session presented at Mardi des Chercheurs 2021, Valenciennes, France. |
![]() | Rocca, F., De Deken, P.-H., Bandrabur, A., & Mancas, M. (2018). Enter the ROBiGAME: Serious game for stroke patients with upper limbs rehabilitation. Paper presented at Proceedings of the 10th International Summer Workshop on Multimodal Interfaces - eNTERFACE'15, Mons, Belgium. |
Temperman, G., Rocca, F., & De Lièvre, B. (10 January 2018). Orange robotique. Paper presented at Ecole numérique : présentation des projets Tandem, Namur, Belgium. |
![]() | Heins, S., Dehem, S., Montedoro, V., Rocca, F., De Deken, P.-H., Edwards, M., Dehez, B., Mancas, M., Stoquart, G., & Lejeune, T. (2017). Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation. Paper presented at International Conference on Serious Games and Applications for Health, Perth, Australia. |
![]() | Rocca, F., De Deken, P.-H., Grisard, F., Mancas, M., & Gosselin, B. (2015). Real-Time Marker-Less Implicit Behavior Tracking for User Profiling in a TV Context. casa 2015 : 28th international conference on computer animation and social agents 2015 - Proceedings Short Papers (ISBN: 978-981-09-4946-4 ). ![]() |
![]() | Rocca, F., Mancas, M., Grisard, F., Leroy, J., Ravet, T., & Gosselin, B. (2015). Head pose estimation & TV Context: current technology. EAI Endorsed Transactions on Creative Technologies. ![]() |
![]() | Frisson, C., Riche, N., Coutrot, A., Delestage, C.-A., Dupont, S., Ferhat, O., Guyade, N., Mahmoudi, S., Mancas, M., Mital, P. K., Ech aniz, A. P., Rocca, F., Rochette, A., & Yvart, W. (2014). Auracle: how are salient cues situated in audiovisual content? The 10th International Summer Workshop on Multimedia Interfaces. |
Rocca, F. (2014). When TV meets the Web: towards personalised digital media. In Semantic Multimedia Analysis and Processing. CRC Press. |
Tsatsou, D., Mancas, M., Kuchar, J., Nixon, L., Vacura, M., Leroy, J., Rocca, F., & Mezaris, V. (2014). When TV meets the Web: towards personalised digital media. In Semantic Multimedia Analysis and Processing. CRC Press. |
![]() | Rocca, F., Mancas, M., & Gosselin, B. (2014). Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking. In Intelligent Technologies for Interactive Entertainment. Reidsma, Dennis. |
![]() | Frisson, C., Rocca, F., Dupont, S., Dutoit, T., Grobet, D., Giot, R., El Brouzi, M., Bouaziz, S., Yvart, W., & Leleu-Merviel, S. (2014). Tangible Needle, Digital Haystack: Tangible Interfaces for Reusing Media Content Organized by Similarity. Paper presented at Tangible and Embedded Interaction, . doi:10.1145/2540930.2540983 |
Mancas, M., Rocca, F., Grisard, F., Tsatsou, D., Kliegr, T., Kuchar, J., & Stein, D. (2014). Contextualisation solution and implementation: Deliverable D4.6 FP7 project LinkedTV. |
![]() | Sabato, C., Giraudet, A., Delattre, V., Desnos, Y., Frisson, C., Giot, R., Yvart, W., Rocca, F., Dupont, S., Vandem Bemden, G., Leleu-Merviel, S., & Dutoit, T. (10 January 2014). Scenarizing CADastre Exquisse: A Crossover between Snoezeling in Hospitals/Domes, and Authoring/Experiencing Soundful Comic Strips. Lecture Notes in Computer Science, 8326, 22-33. doi:10.1007/978-3-319-04117-9_3 ![]() |
![]() | Leroy, J., Rocca, F., & Gosselin, B. (2013). Proxemics Measurement During Social Anxiety Disorder Therapy Using a RGBD Sensors Network. Paper presented at MICCAI 2013 workshop on Bio-Imaging and Visualization for Patient-Customized Simulations, Nagoya, Japan. |
![]() | Leroy, J., Rocca, F., Mancas, M., & Gosselin, B. (2013). 3D Head Pose Estimation for TV Setups. In Intelligent Technologies for Interactive Entertainment. Springer. |
![]() | Leroy, J., Rocca, F., Mancas, M., & Gosselin, B. (2013). Second screen interaction: an approach to infer TV watcher's interest using 3D head pose estimation. Paper presented at LiME, Rio de Janeiro, Brazil. |
![]() | Leroy, J., Rocca, F., Mancas, M., Ben Madhkour, R., Grisard, F., Kliegr, T., Kuchar, J., Vit, J., Pirner, I., & Zimmermann, P. (2013). KINterestTV-Towards Non-invasive Measure of User Interest While Watching TV. In Innovative and Creative Developments in Multimodal Interaction Systems. Springer. |
Zajega, F., Mancas, M., Ben Madhkour, R., Leroy, J., Riche, N., Rocca, F., Dutoit, T., & Yves, R. (07 November 2012). KinAct: the attentive social game demonstration. Paper presented at Asian Conference on Computer Vision, Daejeon, South Korea. |