Profil

Rocca François

Université de Mons - UMONS > Faculté Polytechnique > Service Information, Signal et Intelligence artificielle

Université de Mons - UMONS > Faculté Polytechnique > Information, Signal et Intelligence artificielle

ORCID
0000-0002-3127-0690

Main Referenced Co-authors
Mancas, Matei  (12)
Leroy, Julien  (7)
Gosselin, Bernard  (6)
Grisard, Fabien  (4)
De deken, Pierre-Henri  (3)
Main Referenced Unit & Research Centers
CRTI - Centre de Recherche en Technologie de l'Information (3)
Main Referenced Disciplines
Computer science (9)
Library & information sciences (8)
Engineering, computing & technology: Multidisciplinary, general & others (3)
Physics (3)
Electrical & electronics engineering (1)

Publications (total 21)

The most downloaded
166 downloads
Rocca, F., Mancas, M., & Gosselin, B. (2014). Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking. In Intelligent Technologies for Interactive Entertainment. Reidsma, Dennis. https://hdl.handle.net/20.500.12907/41669
The most cited
12 citations (Scopus®)
Leroy, J., Rocca, F., Mancas, M., & Gosselin, B. (2013). Second screen interaction: an approach to infer TV watcher's interest using 3D head pose estimation. Paper presented at LiME, Rio de Janeiro, Brazil. https://hdl.handle.net/20.500.12907/41533

Rocca, F. (10 January 2023). ARC Sim'Pro : La technologie au service du formateur. Paper presented at Seminaire INAS.

Rocca, F. (September 2022). ARC-Sim’Pro : analyse et modélisation des comportements lors de formations : Présentations des outils utilisés dans le projet. Poster session presented at Mardi des chercheurs 2022, Mons, Belgium.

Rocca, F., Nihoul, B., Blanckaert, A., Ceccotti, L., Dibattista, L., Ponsard, C., & Feron, T. (2021). Être un facilitateur efficace : Qu'est-ce qu'un bon facilitateur ? Son rôle a-t-il évolué suite à la pandémie de 2019 ? La distance et le travail de co-innovation en ligne ont-ils eu un impact sur sa façon de travailler ?

Rocca, F. (30 March 2021). Codobot : le robot ludique qui aide les enfants à l'apprentissage des concepts de base en programmation. Poster session presented at Mardi des Chercheurs 2021, Valenciennes, France.

Rocca, F., De Deken, P.-H., Bandrabur, A., & Mancas, M. (2018). Enter the ROBiGAME: Serious game for stroke patients with upper limbs rehabilitation. Paper presented at Proceedings of the 10th International Summer Workshop on Multimodal Interfaces - eNTERFACE'15, Mons, Belgium.

Temperman, G., Rocca, F., & De Lièvre, B. (10 January 2018). Orange robotique. Paper presented at Ecole numérique : présentation des projets Tandem, Namur, Belgium.

Heins, S., Dehem, S., Montedoro, V., Rocca, F., De Deken, P.-H., Edwards, M., Dehez, B., Mancas, M., Stoquart, G., & Lejeune, T. (2017). Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation. Paper presented at International Conference on Serious Games and Applications for Health, Perth, Australia.

Rocca, F., De Deken, P.-H., Grisard, F., Mancas, M., & Gosselin, B. (2015). Real-Time Marker-Less Implicit Behavior Tracking for User Profiling in a TV Context. casa 2015 : 28th international conference on computer animation and social agents 2015 - Proceedings Short Papers (ISBN: 978-981-09-4946-4 ).
Peer reviewed

Rocca, F., Mancas, M., Grisard, F., Leroy, J., Ravet, T., & Gosselin, B. (2015). Head pose estimation & TV Context: current technology. EAI Endorsed Transactions on Creative Technologies.
Peer Reviewed verified by ORBi

Frisson, C., Riche, N., Coutrot, A., Delestage, C.-A., Dupont, S., Ferhat, O., Guyade, N., Mahmoudi, S., Mancas, M., Mital, P. K., Ech aniz, A. P., Rocca, F., Rochette, A., & Yvart, W. (2014). Auracle: how are salient cues situated in audiovisual content? The 10th International Summer Workshop on Multimedia Interfaces.

Rocca, F. (2014). When TV meets the Web: towards personalised digital media. In Semantic Multimedia Analysis and Processing. CRC Press.

Tsatsou, D., Mancas, M., Kuchar, J., Nixon, L., Vacura, M., Leroy, J., Rocca, F., & Mezaris, V. (2014). When TV meets the Web: towards personalised digital media. In Semantic Multimedia Analysis and Processing. CRC Press.

Rocca, F., Mancas, M., & Gosselin, B. (2014). Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking. In Intelligent Technologies for Interactive Entertainment. Reidsma, Dennis.

Frisson, C., Rocca, F., Dupont, S., Dutoit, T., Grobet, D., Giot, R., El Brouzi, M., Bouaziz, S., Yvart, W., & Leleu-Merviel, S. (2014). Tangible Needle, Digital Haystack: Tangible Interfaces for Reusing Media Content Organized by Similarity. Paper presented at Tangible and Embedded Interaction, . doi:10.1145/2540930.2540983

Mancas, M., Rocca, F., Grisard, F., Tsatsou, D., Kliegr, T., Kuchar, J., & Stein, D. (2014). Contextualisation solution and implementation: Deliverable D4.6 FP7 project LinkedTV.

Sabato, C., Giraudet, A., Delattre, V., Desnos, Y., Frisson, C., Giot, R., Yvart, W., Rocca, F., Dupont, S., Vandem Bemden, G., Leleu-Merviel, S., & Dutoit, T. (10 January 2014). Scenarizing CADastre Exquisse: A Crossover between Snoezeling in Hospitals/Domes, and Authoring/Experiencing Soundful Comic Strips. Lecture Notes in Computer Science, 8326, 22-33. doi:10.1007/978-3-319-04117-9_3
Peer reviewed

Leroy, J., Rocca, F., & Gosselin, B. (2013). Proxemics Measurement During Social Anxiety Disorder Therapy Using a RGBD Sensors Network. Paper presented at MICCAI 2013 workshop on Bio-Imaging and Visualization for Patient-Customized Simulations, Nagoya, Japan.

Leroy, J., Rocca, F., Mancas, M., & Gosselin, B. (2013). 3D Head Pose Estimation for TV Setups. In Intelligent Technologies for Interactive Entertainment. Springer.

Leroy, J., Rocca, F., Mancas, M., & Gosselin, B. (2013). Second screen interaction: an approach to infer TV watcher's interest using 3D head pose estimation. Paper presented at LiME, Rio de Janeiro, Brazil.

Leroy, J., Rocca, F., Mancas, M., Ben Madhkour, R., Grisard, F., Kliegr, T., Kuchar, J., Vit, J., Pirner, I., & Zimmermann, P. (2013). KINterestTV-Towards Non-invasive Measure of User Interest While Watching TV. In Innovative and Creative Developments in Multimodal Interaction Systems. Springer.

Zajega, F., Mancas, M., Ben Madhkour, R., Leroy, J., Riche, N., Rocca, F., Dutoit, T., & Yves, R. (07 November 2012). KinAct: the attentive social game demonstration. Paper presented at Asian Conference on Computer Vision, Daejeon, South Korea.

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